OOPS Concepts In Java with Examples Free Download

Object-familiarised programming is an approach to development and an organization that attempts to annihilate any of the flaws of conventional programming methods by incorporating the best of organized programming features with several new concepts. It involves radical ways of organizing and development programs and does not a concern using a particular nomenclature. Languages supporting OOP features let in Smalltalk, Objective C, C++, Adenosine deaminase, Pascal, and Java.

Definition of OOPS Concepts in Coffee

So we can define OOP computer programing Eastern Samoa:

"Physical object-familiarized programming is an approach that modularizes programs past creating a partitioned memory area for both functions and data that can be used American Samoa templates for creating copies of such modules on ask."

OOPS Substitution class

The primary object glass of the targe-oriented approach is to eliminate some of the pitfalls that be in the procedural approach. OOP treats data as an element in the program, non allowing it to flow around the system freely. Information technology ties data closely to the functions that operate on it and protects it from unintentional limiting by other existing functions. OOPS allows decomposing a problem into several entities called Objects and so build data and functions from these entities. The combination of the information makes up an aim.

Objective = Method acting + Data

The data of an aim is accessed by the methods associated therewith object. However, the methods of an object give the sack access methods of early objects.

Features of OOPS

Some features of targe-oriented programming in java are:

  • Emphasis is on data than procedures
  • Programs are divided into objects
  • Data Structures are designed to characterize objects.
  • Methods operating on the data of an objective are tied together in the data anatomical structure.
  • Information is hidden, and external functions cannot access it.
  • Objects commune with each different through methods
  • New methods and data hind end be easily added whenever necessary
  • Follows the fanny-up approach in program blueprint

List of OOPS Concepts in Java with Examples

General OOPS concepts in Java are:

Objects and Classes

Objects are runtime entities in an targe-oriented system. An object dismiss defend a person, a bank account, a place, a table of data. IT may too symbolise user-defined data types like lists and vectors. Any programming problem is analyzed supported objects you said it they communicate amongst themselves. The objects interact with each strange by sending messages to one another when a program is executed. For Representative, 'customer' and 'account' are two objects that may send a message to the write u object requesting for the balance. All object contains code and information to pull wires the data. Objects butt even interact without knowing the details of each another's code operating theater information.

The entire set of codification and information of an object can be made user-defined information typecast victimization the concept of the class. A class is a 'data-type' and an object as a 'variable' of that type. Any number of objects posterior be created after a class is created.

The collection of objects of corresponding types is termed arsenic a class. For Example, apple, Orange, and Mangifera indica are the objects of the class Yield. Classes behave like inbuilt data types of a computer programing language but are user-defined data types.

Representation of an Object

Data Abstraction and Encapsulation

The wrapping up of the information and methods into the mateless unit is far-famed as encapsulation. The data is accessible only to those methods, which are wrapped in the class, and not to the outside world. This insularism of data from the direct access of the program is known as data hiding. Encapsulation of the object makes it thinkable for the objects to be dosed like 'pitch-dark boxes' that execute a specific task without any interest for internal implementation.

Encapsulation- Objects as "black-boxes"

Abstraction is the act of reducing programming complexness by representing staple features without including the backclot explanations or inside information. Classes are the construct of abstraction and are defined as the list of abstract attributes such atomic number 3 sizing, weight, price, and methods that operate these attributes. Classes wrap or encapsulate all the essential properties of the objects that are to be created.

Swipe classes and Abstract methods:

  1. An abstract grade is a class with an snarf keyword.
  2. An precis method acting is a method declared without a method body.
  3. An abstract class English hawthorn not have all the abstract methods. Any methods are concrete.
  4. A method acting defined abstract must have its implementation in the derived class, thus qualification method overriding compulsory. Making a subclass abstract avoids overriding.
  5. Classes that curb abstract method(s) essential be asserted with abstract keyword.
  6. The targe for an abstract class cannot be instantiated with the new operator.
  7. An abstract class can have parameterized constructors.

Ways to accomplish abstraction:

  • Victimisation notional keyword
  • Victimisation interfaces

Example Code:

The write in code below shows an example of abstraction.

nonobjective class Car
{
 Car()
 {
  System.out.println("Car is built. ");
 }
 abstract evacuate drive();
 void gearChange()
 {
  System.out.println("Gearchanged!!");
 }
}

class Nikola Tesla extends Gondola
 {
  void drive()
  {
   System.unconscious.println("Push back Safely");
  }
 }

class Generalization
 {
  public static void main (String args[])
  {
   Machine obj = unprecedented Tesla();
   obj.ride();
   obj. gearChange();
  }
 }

Inheritance

Inheritance is the process by which objects of one class larn some properties of objects of another class. Inheritance supports the conception of hierarchical classification. For Model, a bird Redbreast is part of the class, not a mammalian, which is again a part of the socio-economic class Animal. The rule behind this division is that each subclass shares common characteristics from the division from its nurture class.

Properties of Inheritance

In OOP, the melodic theme of inheritance provides the concept of reusability. It means that we butt add additional features to parent class without modification; this is possible away deriving a newfound class from the rear class. The inexperienced assort consists of the combined features from some the classes. In Java, the derived course of study is besides called the subclass.

Types of Inheritance

  • Single
  • Multiple
  • Structure
  • Hybrid

Example Code:

The encrypt below illustrates an example of Inheritance.

class Animal
{
 void eat out()
 {
  System.out.println("I am a omnivorous!! ");
 }
}

assort Mammalian extends Trout-like
{
 nullity nature()
 {
  System.out.println("I am a mammal!! ");
 }
}

class Dog extends Mammalian
{
 void undamaged()
 {
  Organization.come out.println("I barque!! ");
 }
}

course of study Heritage
{
 overt static nothingness important(String args[])
 {
  Dog d = new Dog();
  d.eat on();
  d.nature();
  d.sound();
 }
}

Polymorphism

Polymorphism is an important OOP concept; it way the ability to take many forms. For Example, an operation exhibits disparate behaviour in different situations. The behavior depends on the type of information put-upon in operation. For Example, in the operation of addition, the surgical process generates a sum for two numbers. If the operands are strings, then a third-string is produced by the operation by concatenation.

The figure below demonstrates that a azygous function name can be used to handle the different numbers game and different types of arguments.

In polymorphism, objects having different internal structures can contribution the same external interface; it means that a class of operation may cost accessed in the same manner even though actions with from each one operation May differ. Hereditary pattern extensively uses the concept of polymorphism.

Polymorphism can be achieved doubly:

Method acting Overloading

It is contingent to create methods with the same name simply different parameter lists and different definitions. This is called method overloading. Method acting overloading is required when objects are necessary to perform same tasks but using different input parameters. When we call a method in an object, Coffee matches up the method name first and and then the act and type of parameters to decide which definition to put to death.

Method overloading is achieved in three ways:

On the Basis of

Example

Telephone number of Parameters

multiplication(int, int)
times(int, int, int)

Data Types of Parameters

times(int, int)
times(int, plasterer's float)

The Sequence of Information Types of Parameters

multiplication(int, float)
times(float, int)

Instance Code:

The code below demonstrates the concept of method acting overloading.

class CircleArea
{
 double area(double x)
 {
  deliver 3.14 * x;
 }
}

class SquareArea
{
 int arena(int x)
 {
  return x * x;
 }
}

class RectangleArea
{
 int orbit(int x, int y)
 {
  return x * y;
 }
}

course TriangleArea
{
 int area(int y, int x)
 {
  return (y * x)/2;
 }
}

class Overloading
{
 public static void chief(String args[])
 {
  CircleArea ca = new CircleArea();
  SquareArea sa = new SquareArea();
  RectangleArea ra = novel RectangleArea();
  TriangleArea ta = new TriangleArea();

  Organisation.out.println("Circle area = "+ ca.area(1));
  System.impossible.println("Square domain = "+ sa.area(2));
  Arrangement.tabu.println("Rectangle area = "+ ra.country(3,4));
  System.kayoed.println("Triangle area = "+ ta.region(6,3));
 }
}

Method Overriding

A method acting defined in the superclass is inherited by its subclass and is used by the objects created by the subclass. However, in that respect may be occasions when an object should respond to the same method but behave differently when that method is called, which means a method defined in the superclass is overridden. Overriding is achieved aside shaping a method in the subclass that has the same name, the same arguments, and the same return type as a method in the superclass. So, when the method acting is called, the method characterized in the subclass invoked and dead instead of the combined in the superclass.

Example Computer code:

The code below demonstrates the concept of method acting overriding.

class Shape
{
 void eviscerate()
 {
  Arrangement.out.println("Mention shape here");
 }

 void  numberOfSides()
 {
  Organisation.out.println("side = 0");
 }
}

separate Circle extends Shape
{
 void draw()
 {
  System.out.println("Circuit ");
 }

 void numberOfSides()
 {
  System.out.println("side = 0 ");
 }
}

class Box extends Shape
{
 empty attractor()
 {
  System of rules.out.println("BOX ");
 }

 vacancy numberOfSides()
 {
  Organization.proscribed.println("side= 6");
 }
}

class Triangulum extends Shape
{
 void draw()
 {
  System.out.println("TRIANGLE ");
 }

 annul numberOfSides()
 {
  System.unsuccessful.println("side = 3 ");
 }
}

social class Overriding
{
 common static void independent (String args[])
 {
  Circle c = refreshing Circle();
  c.draw();
  c.numberOfSides();

  Box b = new Box();
  b.draw();
  b.numberOfSides();

  Trigon t = modern Triangle();
  t.pull up();
  t.numberOfSides();
 }
}

Dynamic Binding

Binding is the physical process of linking a procedure call to the code to be executed in response to the call. It means that the encode associated with the given operation call is non known until the clock of the call at runtime. It is associated with inheritance and polymorphism.

Content Communication

Objects pass with each other in OOPs The process of programming in case of OOP consists of the following:

  • Creating classes shaping objects and their behavior.
  • Creating objects
  • Establishing communicating between objects.

The meshing of Objects Communicating with From each one Other

Specifying the object name, the method acting gens, and the information to embody transmitted is involved in message passing.

For Example, consider the command.

Objects can be created or destroyed as they have a life cycle. It allows communication between the objects until the objects are lively.

Benefits of OOPs Concept in Coffee

  • Inheritance eliminates redundant code and enables reusability.
  • As Subject matter passing allows communication with objects, this presents writing code from scratch every time. It is thus saving development time and higher productivity.
  • Partitions work in a project supported classes and objects.
  • Systems up-gradation is simple.

Applications of OOPs Concept in Java

  • Real-time systems
  • Simulation and modeling
  • Object-familiarised databases
  • Hypertext and Hypermedia
  • Artificial intelligence and expert systems
  • Nervous networks and parallel programming
  • Mechanisation systems

Summary

Java is a robust and scalable object-oriented programming language that is supported the construct of objects and classes. It offers features like heritage, abstraction, encapsulation, and pleomorphism for developing an efficient and authentic code.

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OOPS Concepts In Java with Examples Free Download

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